Ice Magic
Crystal Cloak
The mage is surrounded in a shimmering cloak of ice and snow which may lessen the impact of normal weapons. A blow from a magical weapon will be deflected as normal but will also destroy the shield, thus rendering the mage open to further attacks.
Ice Shards
Sharp icicles spring from the mage's hand in the direction of the target, causing multiple wounds as they pierce and impale their targets. This ranged attack is shorter than most, but is still highly effective as the deadly needles of ice cause their victims to freeze and shatter.
Snow Blizzard
A furious blizzard stirs up around a nearby enemy target, stopping them in their tracks. The troops are temporarily immobilized by the strong winds and biting cold, rendering them unable to move, fight, shoot or cast magic
Hawks of Miska
A flock of crystalline hawks appears in the sky above the heads of a nearby enemy unit, unnerving them with their unearthly shrieking. Such a spectacle may cause the target unit to run in fear from the battlefield.
Shield of Cold
This spell creates a frozen shield that protects the chosen friendly regiment from missile fire. The enemy's chances of penetrating the shield are greatly reduced and the shield remains effective for a short time unless dispelled or cancelled by the caster. The shield offers no protection from melee attacks and is automatically dispelled if the subject enters hand-to-hand combat.
Wind of Cold
A freezing wind heads towards the target freezing those it reaches. The spell's range is unpredictable and varies greatly, however it is unhindered by obstacles and armour cannot protect those who are trapped in its wake.
Chill Blast
This spell sends forth an icy beam, subjecting anything in its path to a violent and freezing assault against which armour affords no protection. The spell has a medium range.
Death Frost
While in melee a freezing mist engulfs the mage and anyone in close proximity to him, turning their bodies into frozen blocks of ice. The spell's lack of range is compensated by its effectiveness, as limbs freeze and shatter causing horrific and often mortal wounds.
Dispel Magic
Dispel Magic creates an aura of anti-magic around the chosen friendly regiment, and any offensive magic entering this zone of protection may be neutralized. It may also be cast on a regiment which is currently engulfed by magic. Dispel is more effective when more magic is channeling into it, but its potency is reduced after each attampt to dispel.
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All Warhammer and related products are trademarks and property of
GAMES WORKSHOP