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Arnizipal's Black Horror

Arnizipal's Black Horror
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The mage conjures a swirling cloud of darkness that moves across the field, annihilating everything in its path. Strong characters have a better chance of surviving the attack, and only those with magical armour can expect any defense against this spell.

Warhammer Magic Rulebook 1997
The wizard summons a corrosive cloud of darkness - use Arnizipal's Black Horror template to indicate its path. The Horror moves a 4D6" immediately and continues to move 4D6" in the same direction at the start of each subsequent magic phase. All models passed over by the template are killed unless they can roll under thier S on a D6. No armour saves allowed, except for magic armour. Any unit that suffers casualties must take a Panic test. Power 3

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